Tutorials for using AIR Native Extensions in your Adobe AIR applications
AIR native extensions are available here
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This content is deprecated. See the latest version of this tutorial here
This document contains notes on integration with AIR of various versions of the iOS platform. This is normally required during the phase where AIR support for a platform has not yet been released.
12th September 2017
Here we detail the usage of the iOS 11 SDK with AIR 27 beta. Using this SDK is required to use any iOS 11 features such as InAppBilling Promotions.
This is experimental and we provide no guarantee on the following process but it has worked for our needs
Firstly you will need to download the iOS 11 SDK and slightly modify it to suit AIR.
This can be done by downloading Xcode (GM seed at time of publishing) and installing as per the normal process.
Copy the libgcc_s.1 library from 10.3. This library seems to be removed from 11 and is used by AIR currently.
cp iPhoneOS10.3.sdk/usr/lib/libgcc_s.1.tbd iPhoneOS11.0.sdk/usr/lib/.
We have logged a bug for this issue here: https://tracker.adobe.com/#/view/AIR-4198461 Please vote to have the issue resolved.
We also have a direct download of the SDK with the above modifications available here
Download the AIR 27 beta SDK
Update: This appears to have been resolved in the latest AIR SDK beta for macOS
You will need to update the linker to use the latest linker from Xcode:
cp /Applications/Xcode-beta.app/Contents/Developer/usr/bin/ld AIRSDK/lib/aot/bin/ld64/ld64
This is currently only possible for macOS builds
Once you have performed the above you can use the iOS 11 SDK to package your applications. Ensure you are: